(9/06/09)
This feels like a Tarantino-esque fantasy, a series of vignettes loosely strung together, each with its own conflict and climax, only for the final unexpected climax to surprise and delight as the rest could only have dreamt. I’m not making a direct comparison, but the feeling of this, the no-holds-barred anything-goes dirty fun extravaganza is something that has not appeared in Batman before. Paul Dini has finally taken the next step after the Joker episode, and that is one where drama and suspense are thrown out entirely in favor of surprise and wry self-awareness.
A poker game exists in a room with no walls, where the only spatial cues are the surrounding tables. Joker, Two-Face, Killer Croc, and the Penguin are introduced via close-ups of their hands. Eric Radomski reminds us how much character exists in such a minor attribute, as Two-Face squeezes his ‘Half & Half’ with rage, and Joker pulls aces from his sleeve. The music lacks the grim, action-driven orchestration of the usual show, and instead eases us into a club atmosphere. We are fooled into believing that the only plot exists in the villains’ reminiscences.
Each tale is the kind of lavish over-the-top affair that the creators have avoided until now. Exploding pumpkins, a giant penny, and an aviary of doom; each one-ups the one before it in convoluted excess. We arrive at the Joker’s story, the supposed best of them all, and yet we remain skeptical knowing that no matter how elaborate Joker’s tale, the very nature of the almost got ‘im story means he somehow got away. So we watch as Joker takes on the role of late night talk show host, using the laughter of the studio audience to fuel an electric chair. Catwoman arrives on the scene and Joker explains that while he doesn’t have Batman, he does have her.
Suddenly past and present converge; the conflict never subsided within the realm of the vignette and still remains. This is the epitome of a great twist; it is not simply an unforeseen event, but one that overturns structural expectations. From this point on, revelations come at us like firecrackers. Killer Croc was Batman the whole time, and every other goon in the joint was an undercover officer of the GCPD. And as Batman saves Catwoman from the clutches of Harley Quinn, we find that she had an almost got ‘im scheme of her own.
Almost Got ‘Im is a classic because you can feel the whimsical joy with which Dini penned it. It is the only of its kind, one that seems to disfigure a typical narrative until a bombastic finale ties everything together. We assume a set of rules based on form, only for all of them to self-destruct. It is an episode that cannot be faulted for the faux-seriousness that several lesser episodes exhibit, because it lacks any possible pretense of being serious.
I suppose what I am trying to say is that it is about itself. The content is defined by its unique playfulness, and for that Almost Got ‘Im is an unforgettable treat.
Right from the get-go, there is an excellent title card, showing five people around a table in a smoky joint, with moody club music playing. The atmosphere that resonates from the five villains playing cards in a dimly lit hangout really pushes the episode forward and keeps every interval scene fun and laid-back and all around a joy to watch. The title card transitions into a scene that shows the Joker, Penguin, Two-Face, and Killer Croc playing a game of poker, later joined by Poison Ivy. The villains play off each other so perfectly and even without any action in them, they’re almost more fun than the actual vignettes. I’d probably sacrifice most of the episode if it meant keeping in Joker’s name for Penguin, ‘Pengers’.
The basic plot is that each of the villains is going to tell about how he or she almost got Batman. Instead of just a series of four stories, none more important than the other, the episode does a great job of letting the viewer know that the Joker’s is the grandest story and the other three are just fun buildups. What makes this even more exciting is that we all know that none of the villains can defeat Batman, so what makes the Joker’s story so exciting? As Poison Ivy touches on the time she almost defeated Batman with exploding Halloween pumpkins, Two-Face reminisces about how he almost crushed Batman with a giant penny (the same giant penny from the Bat Cave, no less), Killer Croc hilariously talks about how he threw a rock at Batman, and Penguin tells all about how he almost outsmarted Batman in an aviary, not only are we greatly enthralled in these simple stories we have never heard before, but we know in the back of our minds that the best is yet to come.
As anticipated, the final act embodies everything that’s great about the Joker and offers the perfect almost got ‘im story. It involves Batman strapped to an electric chair on a black-and-white talk show broadcast hosted by the Joker. The voltage of the chair rises as the more people laugh, which Harley Quinn provides by reading out phone numbers to an audience exposed to laughing gas. It’s a perfect Joker plan, through and through, but there’s nothing yet that keeps it from being any more impressive than the other three’s stories. But it continues to get better: as expected, Batman escapes, but only thanks to Catwoman, who ends up being captured in Batman’s place. And what makes this so great is that Joker isn’t done yet; as he’s currently unraveling his story, Harley is already turning Catwoman into cat food. So even if Joker didn’t get Batman, he certainly got one of his allies, making for the perfect almost got ‘im tale.
But the surprises keep coming; Paul Dini never lets up. It turns out that Killer Croc had been Batman in disguise the entire time and every person in the club is an undercover cop. Better yet, at the end of the episode, after Batman saves Catwoman from certain death, he runs off in spite of Catwoman’s obvious sexual advances, leaving her to utter the final perfect full-circle line: “almost got ‘im.” It is at this moment that you can really look back and marvel at the seamless construction of the episode and the flawless way it turned from a snazzy story about a few villains kicking back into a surprising series of dramatic twists and turns.
Dong Yang is the animation studio, and it’s quite clearly the best the studio had done up to that point, excepting ‘See No Evil’. The shadows are crisp, making for some excellent visuals, and the entire black-and-white sequence at the end is incredible, one of the best looking of the entire series. What makes the episode even better visually is Eric Radomski’s direction, which not only helps out the animation, but also perfectly keeps in tune with the great score. Every technical aspect of the episode syncs together perfectly, making for an excellent production.
‘Almost Got ‘Im’ is a fan favorite, and it’s not hard to see why. It is the closest to pure fun and excitement the series ever got. As far as I’m concerned, this is one of the few perfect episodes of the series.